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Nintendo Changes their mind about one time use codes for hardware

27 November, 2008 (08:45) | Console Games, Wii | By: A Gaming Moose

Despite Nintendo saying earlier this month that the Wii Speak Channel - bundled with the Wii Speak peripheral in the form of a “Download Ticket” - would not be made available through any other means, it appears they reconsidered that stance, clarifying its new, (slightly) more flexible policy with GameSpot.

“Any consumer who may have misplaced their Wii Download Ticket number for the Wii Speak Channel or require a new number following a Wii exchange may contact their local Nintendo Customer Services department, where they can request a replacement Wii Download Ticket number.”

I have never been very keen on the idea of offering one time use codes, and I am GLAD that Nintendo will be allowing customers to transfer their Wii Speak devices down the road. Although… their method leaves much to be desired. I mean, having to actually contact Nintendo to have them replace the code for you is quite cumbersome. Isn’t there a way to detect the Wii speak peripheral when it is plugged in and then download the channel then? ( and if it isn’t connected, don’t allow the use of the channel).

Well, it was shortsighted move, and I am glad that they changed their mind (although it still isn’t 100% acceptable).

Via JoyStiq

Wii Update Deletes your Homebrew Channel

20 November, 2008 (13:42) | Console Games, Wii | By: A Gaming Moose

Well, if you want to install the Homebrew Channel ( or have it installed) don’t upgrade! The recent Wii System Update (3.4) actively goes out and kills your installed homebrew stuff. It also will patch the current way of getting the homebrew channel ( via the Twilight hack).

I just installed the homebrew channel the other night, and I am enjoying all of the legit homebrew games that you can download for the Wii. It kinda sucks that Nintendo is cracking down on this now, after letting it go by for quite a while. Granted, the update does bring some functionality ( like USB keyboard support for the Mii channel)l, thats where anything good stops. Here is the bulk of the text for the update:

Message from Nintendo

Wii Menu version 3.4 is now available for your Wii console. To update your Wii Menu to the latest version, please select the Update button at the bottom of the screen or select the System Update option in Wii System Settings.

With this update, Parental Controls have been enhanced, USB keyboard support is available for the Mii Channel, and system functions have been improved.

The Wii User Agreement, which includes the Wii Privacy Policy, has been updated. Because the updated agreement applies to you and your use of the Wii Network Service, you should view the updated version by clicking on the Wii icon located on the lower-left portion of the Wii Channel menu, selecting Wii Settings, accessing the Internet setting, and selecting User Agreements.

You may also view the updated Wii User Agreement online at http://support.nintendo.com

Because unauthorized modifications to save files may impair game play or the Wii console, updating to Wii Menu version 3.4 will also check for and automatically remove such save files.

**Please note: If you’ve updated your Wii Menu after 11/17/08, you may not need to update again.

Thank you for updating your Wii console!

Nintendo

So remember.. if you want to install homebrew… don’t install the 3.4 System Update!

via Gizmodo

More “Used game sales are ruining us” talk

13 November, 2008 (08:30) | Console Games, PC Games | By: A Gaming Moose

So I have touched on this topic before (about game developers griping about not getting a cut of used game sales). Now it comes from Epic’s Mike Capps where he says that you should PAY for that game ending!

“I’ve talked to some developers who are saying ‘If you want to fight the final boss you go online and pay USD 20, but if you bought the retail version you got it for free’. We don’t make any money when someone rents it, and we don’t make any money when someone buys it used - way more than twice as many people played Gears than bought it.”

Isn’t that a bunch of crap? Just because I rented a game I shouldn’t be able to enjoy it to the very end? So you want every renter of that game to cough up $20 to finish it? I mean c’mon what he is saying is to take out content from the game and then charge you to put it right back in. Don’t these people know that they shouldn’t anger their base? Look at the Spore DRM backlash.

The other point of view comes from Lost Wind’s dev David Braben. Braben claims that used games are “really damaging to the single-player experience.” He pointed out that single-player games are frequently traded back in at stores once players have completed them. What I say to him is that so what, the concept of First Sale Doctrine applies to video games. I am free to do whatever I want with a game after I purchase ( or purchase it from somebody who paid retail).

I know the argument comes up that developing games is expensive, and I get that. The point is that they don’t “deserve” a slice of the secondhand game market just because their costs are up. Look at how the RIAA has gone about trying to kill the secondhand market for cds (Hint: it hasn’t worked). I suggest spending less on massive media blitz for hype, and rely more on demo’s/word of mouth to build up that hype.

Via Kotaku and 1up.

Left 4 Dead Dedicated Server Setup

6 November, 2008 (19:51) | Console Games, PC Games | By: A Gaming Moose

Big Edit: I updated this post to reflect the upcoming changes for the retail release on the 18th.

So the Left 4 Dead early access demo for the PC and 360 went live today and I figured I should grab it and setup a Left 4 Dead dedicated server. Getting the files was easy, but setting up ( and getting my L4D dedicated server up wasn’t).

I did a lot of searching for how to setup a Left 4 Dead dedicated server and found next to nothing for resources. Thankfully, my prior experience with setting up Source dedicated server helped a little. I figure I will share my steps for setting up a Windows Left 4 Dead dedicated server so maybe it will save somebody else some time.

First off I am using a Windows host, so if you are using linux you will have to change your steps accordingly.

If you are starting from scratch, you will have to grab the hldsupdatetool and install that. Then either by making a batch file, or by using the command line, use this to grab the files for your Left 4 Dead Dedicated server. I will depend on where you installed the hldsupdate tool and where you want to put the files. For me it looks like this:

C:\HLServer\hldsupdatetool -command update -game l4d_full -dir C:\HLServer

This will hit Valves server and grab all the files you need for your Left 4 Dead Dedicated server; this is also how you keep your dedicated server up to date. This is the easy part.

Now what you should do is head to \HLServer\l4d\left4dead and make two text files named mapcycle.txt and maplist.txt. Then put l4d_hospital01_apartment and l4d_dem_hospital02_subway in both. This will allow your server to switch between the two demo mapsEdit: the maps are all in there now. Now all of the maps should be in there allready.

Next head to \HLServer\l4d\left4dead\cfg and make a text file named server.cfg and put this in as a minimum:

hostname Server Name Here
// Rcon Cvars
rcon_password “your recon password” //Set’s remote control password
// Server Cvars
mp_disable_autokick 1 //Prevents a userid from being auto-kicked
sv_allow_color_correction 0 //Allow or disallow clients to use color correction on this server.
sv_allow_wait_command 0 //Allow or disallow the wait command on clients connected to this server.
sv_alltalk 0 //Players can hear all other players, no team restrictions
sv_alternateticks 0 //If set, server only simulates entities on even numbered ticks.
sv_cheats 0 //Allow cheats on server
sv_clearhinthistory 0 //Clear memory of server side hints displayed to the player.
sv_consistency 1 //Whether the server enforces file consistency for critical files
sv_contact “your_admin@whatever.com” //Contact email for server sysop
sv_downloadurl “” //Location from which clients can download missing files

// Lan or internet play, Server region cvars
//sv_lan 0 //Server is a lan server ( no heartbeat, no authentication, no non-class C addresses )
sv_region 255 // Region Codes: 0 - US East coast, 1 - US West coast, 2 - South America, 3 - Europe, 4 - Asia, 5 - Australia, 6 - Middle East, 7 - Africa, 255 - world

// Server Logging
sv_log_onefile 0 //Log server information to only one file.
sv_logbans 1 //Log server bans in the server logs.
sv_logecho 0 //Echo log information to the console.
sv_logfile 1 //Log server information in the log file.
sv_logflush 0 //Flush the log file to disk on each write (slow).
sv_logsdir “logs” //Folder in the game directory where server logs will be stored.

//Server Rates
sv_maxcmdrate 100 //(If sv_mincmdrate is > 0), this sets the maximum value for cl_cmdrate.
sv_unlag 1
sv_maxunlag .5
//Fix to get your server onto the master lists
setmaster add 68.142.72.250:27011
setmaster add 72.165.61.189:27011
sv_steamgroup //this is your group’s steam group id.. allows members to join from main menu add
//sv_steamgroup_exclusive 1 //to make it exclusive and private
z_difficulty “Impossible” “//this is the difficulty setting

You could probably put more cvars and whatnot in there, but for now this will give you a basic setup that will get you going. Edit: I added the last cvar to make it so anybody can join from the server broswer. I found a list of Left 4 Dead server commands and cvars; It weighs in at a whopping 21 pages. From what I have seen, you could use a Team Fortress 2 config generator, but I am not sure what will work and what wont.

The last step for getting your Left 4 Dead Dedicated server up is to start it,by the command line, a batch file or making a shortcut to the srcds.exe in your left4dead directory. I did it the last way and added this to the end of the Target parameter:

-console -game left4dead +ip “your ip address” +hostport 27015 +map l4d_hospital01_apartment.bsp

All you have to change is the ip address (take out the “” characters) and your Left 4 Dead dedicated server will be up and running in no time. By having the -console in there, it will bring up a console of the server when you double click on the shortcut, making for easy administration. The +map will start your server with the specified map. If you don’t have it, your server won’t work properly. If you want to setup your server for VS, put in a VS map in there ( like l4d_vs_farm01_hilltop.bsp)

If you have any questions, leave a comment and I will help you get your Left 4 Dead dedicated server up as best I can.

Also, don’t forget to check out Left 4 Dead 411, they have all the info you need ( like how to open the server browser in Left 4 Dead) and if you want to directly connect to my server you can use tf2.last-save.com as the host name

Left 4 Dead Intro Is out!

3 November, 2008 (07:00) | Console Games, PC Games | By: A Gaming Moose

This intro cinematic for Left 4 Dead, the cooperative multiplayer game where players battle against a legions of undead, should help calm gamers anxiously awaiting the game… or it could make them even more impatient with excitement. Pre-order customers will have a chance to play the demo on November 6th, and the full game releases soon after on November 18th. Either way, would-be zombie apocalypse survivors won’t have much longer to wait before putting their survival skills to the test.

Wooowzers.. This is AMAZING. I Just cant wait for Left 4 Dead to come out. I love zombie survivor horror, and Zombie Panic! Source and Zombie master have just been whetting my appetite. The Left 4 Dead into really captures the suspense and horror of being trapped against hordes of zombies. So, enjoy the Left 4 Dead intro cinematic as much as I did! To view the Left 4 Dead intro video in high definition, hit the link below to grab the 300+ meg file.

Via Big Download

Far Cry 2 Map Editor Contest

1 November, 2008 (10:00) | Console Games, PC Games | By: A Gaming Moose

I heard of another promotion coming from iGames, although this time, it is in the form of a Far Cry 2 map making contest. You can make a map for either the Far Cry 2 360 or PC version, and you just have to stick to a specific naming convention:

To enter the contest, create a Far Cry 2 map (Xbox 360 or PC), paying special attention to playability, graphics, visual appearance, map complexity and customization, and detail compared to the original map. Make sure to name your map in this format: iGAMES_ShowcaseCenterName_EntrantName

Then you turn your Far Cry 2 map into your nearest iGames game center and hope for the best. Now they are offering some great prizes to give you an incentive to make an awesome Far Cry 2 map:

1st - NVIDIA GeForce 9800 GT 512 MB DDR3
6 Ubisoft 2008 games (PC, Xbox 360, or PS3)

2nd (Xbox 360) - 12 months of Microsoft Xbox 360 Live Gold access
2 Microsoft Xbox 360 Live cards with 4,000 points each
2 Ubisoft holiday 2008 Xbox 360 games

2nd (PC) - NVIDIA GeForce 9800 GT 512 MB DDR3
2 Ubisoft holiday 2008 PC games

In addition, the best map submitted to each participating showcase center will receive 1 copy of Far Cry 2 (either Xbox 360 retail game or PC key to be used with Steam).

That’s a total of over $6,000 in product prizes! You can’t afford to miss this great opportunity. Get started on your Far Cry 2 map today!

Getting first place in this iGames Far Cry 2 map contest would be awesome ( in terms of prizes) but even second place would be just as awesome. I mean with 12 months of Xbox Live and 8,000 MS points, you cant really go wrong (for the 360 version) and the PC version gets a very nice video card and games.

The deadline for submissions is November 14th, so get cracking on those Far Cry 2 maps!.

Via iGames

For complete Far Cry 2 map contest rules, click here

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