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	<title>Comments on: Modern Warefare 2 PC: It&#8217;s a console port</title>
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	<link>http://www.blog.last-save.com/2009/11/modern-warefare-2-pc-its-a-console-port/</link>
	<description>make that save roll!</description>
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		<title>By: gsg</title>
		<link>http://www.blog.last-save.com/2009/11/modern-warefare-2-pc-its-a-console-port/comment-page-1/#comment-16487</link>
		<dc:creator>gsg</dc:creator>
		<pubDate>Sat, 04 Dec 2010 14:42:50 +0000</pubDate>
		<guid isPermaLink="false">http://www.blog.last-save.com/?p=784#comment-16487</guid>
		<description>Quite a poor effort from infinity ward for not putting in the effort, you&#039;d think it wouldnt take that much just to get expected PC features in there...</description>
		<content:encoded><![CDATA[<p>Quite a poor effort from infinity ward for not putting in the effort, you&#8217;d think it wouldnt take that much just to get expected PC features in there&#8230;</p>
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		<title>By: COD Modern Warfare 2 Free Multiplayer on Steam &#124; Down to the Last Save</title>
		<link>http://www.blog.last-save.com/2009/11/modern-warefare-2-pc-its-a-console-port/comment-page-1/#comment-15510</link>
		<dc:creator>COD Modern Warfare 2 Free Multiplayer on Steam &#124; Down to the Last Save</dc:creator>
		<pubDate>Thu, 08 Apr 2010 14:52:25 +0000</pubDate>
		<guid isPermaLink="false">http://www.blog.last-save.com/?p=784#comment-15510</guid>
		<description>[...] here, you might want to subscribe to the RSS feed for updates on this topic. If you haven&#039;t played Modern Warfare 2 online multiplayer yet, this weekend is your lucky day. Steam is offering a 3 day pass to online [...]</description>
		<content:encoded><![CDATA[<p>[...] here, you might want to subscribe to the RSS feed for updates on this topic. If you haven&#39;t played Modern Warfare 2 online multiplayer yet, this weekend is your lucky day. Steam is offering a 3 day pass to online [...]</p>
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		<title>By: Scott</title>
		<link>http://www.blog.last-save.com/2009/11/modern-warefare-2-pc-its-a-console-port/comment-page-1/#comment-15069</link>
		<dc:creator>Scott</dc:creator>
		<pubDate>Sat, 19 Dec 2009 18:59:57 +0000</pubDate>
		<guid isPermaLink="false">http://www.blog.last-save.com/?p=784#comment-15069</guid>
		<description>The PC has had paid DLC for a long time, they just call it something different; expansion packs. If given the choice between little to no post release support (which is what the majority of companies do on the pc, save for valve and a few others) or paid dlc for new content, i would go for paid dlc. It sucks that you have to pay for it, but as long as the content is good, why not?

Fallout 3 was a great example of this. I played the hell out of the game for the first 2 months it was out. Then they did DLC releases at 10 bucks a pop every couple of months this year. It gave me a reason to go back and play a game i love and have a new experience with it. Because of this, I played it all year long where as with other games after that initial experience, I would have moved on to something new. When content is free its usually 2 maps and a skin. I guess id rather just have a mini expansion with paid dlc.

But anyway, with MW2 I agree, the mod tools and option for dedicated servers should be there, but its not as big a deal as everyone makes it out to be. You can still have fun with the game, and the experience is still amazing without it. And if you really hate spending 10 bucks on a map pack, you don&#039;t have to. One reason why people are forgetting why they want such control over it is how the mp works in mw2. With the unlocks and everything, they want it to feel like an MMO, where your progress is stored on a server and everyone else is playing by the same rules without gaming the system. Now we all know there were hacks in mw1 and there probably are in mw2, but the illusion is there. Imagine how popular diablo 2 would have been if it wouldnt have had server side character storage? not very popular at all. Everyone would have been running around in the best gear and the game would have had a very short life...instead of still selling for 40 bucks at walmart today.

As for the pinghack, no ive never felt like the game has been laggy enough where i really care about the ping. If im not feeling the effects of it, i dont need to be obsessing over it. If i get killed i assume its because i suck and thats the end of it.</description>
		<content:encoded><![CDATA[<p>The PC has had paid DLC for a long time, they just call it something different; expansion packs. If given the choice between little to no post release support (which is what the majority of companies do on the pc, save for valve and a few others) or paid dlc for new content, i would go for paid dlc. It sucks that you have to pay for it, but as long as the content is good, why not?</p>
<p>Fallout 3 was a great example of this. I played the hell out of the game for the first 2 months it was out. Then they did DLC releases at 10 bucks a pop every couple of months this year. It gave me a reason to go back and play a game i love and have a new experience with it. Because of this, I played it all year long where as with other games after that initial experience, I would have moved on to something new. When content is free its usually 2 maps and a skin. I guess id rather just have a mini expansion with paid dlc.</p>
<p>But anyway, with MW2 I agree, the mod tools and option for dedicated servers should be there, but its not as big a deal as everyone makes it out to be. You can still have fun with the game, and the experience is still amazing without it. And if you really hate spending 10 bucks on a map pack, you don&#8217;t have to. One reason why people are forgetting why they want such control over it is how the mp works in mw2. With the unlocks and everything, they want it to feel like an MMO, where your progress is stored on a server and everyone else is playing by the same rules without gaming the system. Now we all know there were hacks in mw1 and there probably are in mw2, but the illusion is there. Imagine how popular diablo 2 would have been if it wouldnt have had server side character storage? not very popular at all. Everyone would have been running around in the best gear and the game would have had a very short life&#8230;instead of still selling for 40 bucks at walmart today.</p>
<p>As for the pinghack, no ive never felt like the game has been laggy enough where i really care about the ping. If im not feeling the effects of it, i dont need to be obsessing over it. If i get killed i assume its because i suck and thats the end of it.</p>
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		<title>By: A Gaming Moose</title>
		<link>http://www.blog.last-save.com/2009/11/modern-warefare-2-pc-its-a-console-port/comment-page-1/#comment-14881</link>
		<dc:creator>A Gaming Moose</dc:creator>
		<pubDate>Wed, 25 Nov 2009 13:15:59 +0000</pubDate>
		<guid isPermaLink="false">http://www.blog.last-save.com/?p=784#comment-14881</guid>
		<description>Hey Scott, thanks for the comment. I haven&#039;t personally played Modern Warfare 2 on the PC yet (waiting for the local game center to get it installed). I was going to ask if you were doing the normal ping bar, or the modified one (found in here http://www.gamespot.com/pc/action/modernwarfare2/show_msgs.php?topic_id=m-1-52216831&amp;pid=951942 ). The normal ping bar goes something like 4 is 100 ms, 3 bars is around 150 to 200ms, 2 bars is 200 to 250 and 1 is 300+ ping). The config hack to give more bars basically gives you a much more accurate detail of what your ping is. (sets the interval to like 20, so full bars is 20ms ping)

I don&#039;t mind matchmaking, but there is no reason that Infinity Ward could have used the Left 4 Dead 2 model. As a bonus, if you run a dedicated server you have control and can force your lobby to your own server (and since you have admin access, you can boot whoever is on there). 

It is all about control; but the fact is that since the PC Modern Warefare 2 is not a closed system, ultimately they lose a majority of it. The console and dedicated servers have already been hacked back in. I also see this as a move to bring in DLC to the PC market (forcing you to pay for what you would normally get for free).

Phew, that was a long comment. I&#039;ll probably try out Modern Warfare 2 pc this weekend at the lan center, get a first hand account with multiplayer.

Thanks again for your comment Scott!</description>
		<content:encoded><![CDATA[<p>Hey Scott, thanks for the comment. I haven&#8217;t personally played Modern Warfare 2 on the PC yet (waiting for the local game center to get it installed). I was going to ask if you were doing the normal ping bar, or the modified one (found in here <a href="http://www.gamespot.com/pc/action/modernwarfare2/show_msgs.php?topic_id=m-1-52216831&#038;pid=951942" rel="nofollow">http://www.gamespot.com/pc/action/modernwarfare2/show_msgs.php?topic_id=m-1-52216831&#038;pid=951942</a> ). The normal ping bar goes something like 4 is 100 ms, 3 bars is around 150 to 200ms, 2 bars is 200 to 250 and 1 is 300+ ping). The config hack to give more bars basically gives you a much more accurate detail of what your ping is. (sets the interval to like 20, so full bars is 20ms ping)</p>
<p>I don&#8217;t mind matchmaking, but there is no reason that Infinity Ward could have used the Left 4 Dead 2 model. As a bonus, if you run a dedicated server you have control and can force your lobby to your own server (and since you have admin access, you can boot whoever is on there). </p>
<p>It is all about control; but the fact is that since the PC Modern Warefare 2 is not a closed system, ultimately they lose a majority of it. The console and dedicated servers have already been hacked back in. I also see this as a move to bring in DLC to the PC market (forcing you to pay for what you would normally get for free).</p>
<p>Phew, that was a long comment. I&#8217;ll probably try out Modern Warfare 2 pc this weekend at the lan center, get a first hand account with multiplayer.</p>
<p>Thanks again for your comment Scott!</p>
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	<item>
		<title>By: Scott</title>
		<link>http://www.blog.last-save.com/2009/11/modern-warefare-2-pc-its-a-console-port/comment-page-1/#comment-14875</link>
		<dc:creator>Scott</dc:creator>
		<pubDate>Tue, 24 Nov 2009 04:31:26 +0000</pubDate>
		<guid isPermaLink="false">http://www.blog.last-save.com/?p=784#comment-14875</guid>
		<description>Although the consolification isn&#039;t great, it honestly works just fine. i&#039;ve played about 20 hours of it and only had to migrate hosts twice. The only lag i&#039;ve ever had is due to my own connection issues. 9v9 is honestly just fine.the maps just aren&#039;t balanced for higher, and they weren&#039;t in cod4 either. it was far too hectic with the larger player count in 4.

I actually enjoy the console &quot;matchmacking&quot; model far more than server browsing. Although its nice to pick a server with low ping and that your friends play on, there is no guarantee that when you get there anyone else will join. with matchmaking, it throws everyone together for full games all the time, without having to think about it. and if you want to play with friends, you party up and go for it. also with this model you don&#039;t have to worry about getting into some weird server with 0 grav and laser weapons or some bullshit.

yeah its not the game the clans want, but i can see why they did it. more control over their product and ease of use for the everyday user.</description>
		<content:encoded><![CDATA[<p>Although the consolification isn&#8217;t great, it honestly works just fine. i&#8217;ve played about 20 hours of it and only had to migrate hosts twice. The only lag i&#8217;ve ever had is due to my own connection issues. 9v9 is honestly just fine.the maps just aren&#8217;t balanced for higher, and they weren&#8217;t in cod4 either. it was far too hectic with the larger player count in 4.</p>
<p>I actually enjoy the console &#8220;matchmacking&#8221; model far more than server browsing. Although its nice to pick a server with low ping and that your friends play on, there is no guarantee that when you get there anyone else will join. with matchmaking, it throws everyone together for full games all the time, without having to think about it. and if you want to play with friends, you party up and go for it. also with this model you don&#8217;t have to worry about getting into some weird server with 0 grav and laser weapons or some bullshit.</p>
<p>yeah its not the game the clans want, but i can see why they did it. more control over their product and ease of use for the everyday user.</p>
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		<title>By: Modern Warefare 2 PC: It&#39;s a console port &#124; Down to the Last Save &#124; Newarticletoday.com Blog</title>
		<link>http://www.blog.last-save.com/2009/11/modern-warefare-2-pc-its-a-console-port/comment-page-1/#comment-14729</link>
		<dc:creator>Modern Warefare 2 PC: It&#39;s a console port &#124; Down to the Last Save &#124; Newarticletoday.com Blog</dc:creator>
		<pubDate>Fri, 06 Nov 2009 19:39:52 +0000</pubDate>
		<guid isPermaLink="false">http://www.blog.last-save.com/?p=784#comment-14729</guid>
		<description>[...] this article: Modern Warefare 2 PC: It&#039;s a console port &#124; Down to the Last Save   Share and [...]</description>
		<content:encoded><![CDATA[<p>[...] this article: Modern Warefare 2 PC: It&#39;s a console port | Down to the Last Save   Share and [...]</p>
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