Review: Command and Conquer 4 Beta First Impressions
I recently received an invite into the latest installment of the Command and Conquer franchise: Tiberium Twilight. With the beta, you only get access to the multiplayer aspect and that is all I have been playing these last few days. I wanted to give my own Tiberium Twilight beta preview and see what other people think as well.
Tiberium Twilight isn't just another Command and Conquer installment in the strictest sense. It still pits the GDI versus the Brotherhood of Nod, but they have changed the gameplay mechanics quite a bit.No longer do you go out and harvest tiberium (although you do pick up single crystals for research upgrades) nor is there any kind of base build up (unless you play the defense class). You fight over the control points (think Company of Heroes) and other important areas. The more points you control, the faster you gain tickets to reach 2,500 (and win the game). It doesn't matter if you kill the enemy crawler, he can just call in another. Those single Tiberium crystals count towards that point total too; along with other strategic points on the map.
I think Command and Conquer 4 Tiberium Twilight beta gets some things right, and fails at others. Here is Down to the Last Save's likes and dislikes about the Tiberium Twilight beta thus far.
What I liked about the Command and Conquer 4 Tiberian Twilight beta:
- No Resource Collection- you build your unit and thats it. Yes you collect single Tiberium crystals from the drop off points, but thats it.
- No base building - Although some players play defensive and build bases, they can be taken out with some effort.
- The Control points- You focus more on the fights and less on micromanaging the resource collecting and base building.
- The Game Chat- Being able to chat in any channel even while in a game is very nice. They also have a decent contacts list too.
- The powers- You get a power point pool and can use abilities to influence battles (think Company of Heroes)
- Three different paths for units- Offensive, Defensive and Supportive.
- This unit is countered by- A little tool tip when you click on an enemy unit tells you what counters it.
What I didn't Like about the Command and Conquer 4 Tiberian Twilight beta:
- No tutorial- The UI within the game is confusing at first, a tutorial would be handy.
- In-game chat is very hard to see- Very difficult to communicate.
- In-game voice is subpar- Damn, I need a mute button while in the game.
- The game creation/join seems very console like- no way to customize your game name, you start it and go.
- The "always connected" for play thing.
- No level number next to emblems- Yeah, like I am going to memorize what emblem equals what level.
- Multiplayer Levels- by far, the worst thing I hate about C&C4.
A little explanation on the last point: to unlock new units and upgrades in Tiberium Twilight, you have to gain levels. This wouldn't be terrible at launch, but it leaves new players far behind. A level one player only has access to four or five units and thats all he can build until he gains levels. Those levels only work for one faction; so either pick a side or play a lot to stay even. I joined a few games and was thoroughly confused as to why I couldn't build the same units as my teammates were; it took a few games to realize units are tied to levels. It's hard to counter a mammoth tank with a tier one Nod rocket unit unless I have a metric ton of them; plus they will more than likely have more than just one tank.
Tiberium Twilight can be really fun to play, but it will require time until you can unlock the higher end units (at least 10 to 15 games where you win). But just coming into it when your opponent can use gimmicky combos and destroy you is frustrating: there is literally nothing you can do about it. Though, this is just my opinion, so if you are in the beta, tell me what you think about the Tiberium Twilight beta.
Constant Internet connection required for Command and Conquer 4
Over at the Command and Conquer Den, the community manager APOC(Aaron Kaufman) announced that those who play Command and Conquer 4 will always have to be connected to the internet. It stems from a Q&A session with Jeremy Feasel. When playing C&C 4 you will always have to be connected to the internet, much like a MMO; or sort of like a Steam game, but those have offline mode (maybe C&C 4 will too).
This is primarily due to our "player progression" feature so everything can be tracked. C&C 4 is not an MMO in the sense of World of Warcraft, but conceptually it has similar principles for being online all the time. While some may be taken aback by this, we've been testing this feature internally with all of our world-wide markets.
So it sounds like C&C 4 will be optimized so that even a dial up connection will suffice and that it won't lag out your single player game and it won't hurt the multiplayer aspect either.
The announcement for a constant online connection for Command and Conquer 4 doesn't surprise me that much. Games like Company of Heroes already require you to sign in before playing singleplayer or LAN. Granted Company of Heroes doesn't have a player progression feature. Even Blizzard announced that there would be no LAN play for StarCraft II. Just another means of DRM in video games; this allows EA to validate the Command and Conquer install and prevent any pirates from playing single player.
I would guess that the need for a constant connection is also there to prevent people from cheesing their starts before they are uploaded to the C&C 4 servers. It worked pretty well for Company of Heroes after the Opposing Fronts Expansion; but as always, there are ways to get around it.
The MMO like concept of player progression in Command and Conquer 4 does seem very interesting and I would love to hear more about it. Looks like a type of leader board setup with experience tracking, games player, etc. Seems that there will be more info about Command and Conquer 4 and the MMO portion in a few weeks when the info hits the magazines.
We can elaborate more on gameplay details after all the magazines hit, plenty of details for you to check in those! Gamestar will have a very extensive story.
What do you think? A integral part of C&C 4, harmful DRM, or just intrusive? Leave a comment and let me know what your opinion is about Command and Conquer 4 requiring a constant connection.
